There is no dearth of puzzle games out there but once in a while a game emerges that is puzzling, addictive and satiating. Breezeblox on the Wii U eShop is a lot different from EDGE which has a cult like following but the latest kid on the block does manage to stand its ground and it succeeds to impress.
Before delving into the review which would entail critical analysis of Breezeblox, let us take a quick look at what the game is.
Breezeblox: The Game
It is a puzzle game developed by Brenna Maddox. As the name might suggest, the game is a block rolling puzzle. There is 2x2x1 sized cube that has to be moved from one point to another in various patterns. The patterns are set in isometric planes and are gridded. The grids and patterns obviously change from one level to another. The purpose of the game is to move the block from the green point which is the starting point to the red point which marks the finishing point. The block can lay flat on the grids of cubes or it can stand. While the grids are made of cubes, the block is actually a square and not a cube, purely in geometrical sense.
The game appears to be quite simple but it does have its share of challenges which can become quite daunting for even the puzzle game enthusiasts.
The setting of Breezeblox is engaging. The design is futuristic and minimal. The colors, patterns and grids are all very captivating. The game appears to be simple and it is indeed simple in the first few levels but as you progress through the first chapter which has fifty levels, you would start to taste what difficulty is. There are three chapters with fifty levels each accounting for a hundred and fifty puzzles.
Breezeblox tests spatial logic and advance planning in a very realistic way. There is nothing you can do at the moment to change a course. You have to plan in advance and you can only react after you have gone wrong with a move. When teleporters and disappearing floors arrive at the later levels, you would be absolutely thrilled.
If there can be any complaint about Breezeblox, then it would be the lack of scoring and timing. There is no leader board. One cannot play with a timer on and there is no reward to getting back to a level after one has completed it already. But, the game is satiating, addictive and you also have the luxury to jump from one level to another should you be stuck, and you would be stuck more often than not as you climb up the levels.