Humanity PS5 Review – An Outstanding Puzzler

by Tatjana VejnovicMay 15, 2023May 14, 2023 0

If you asked me who my top three game creators were, I’d tell you (in no particular order) Tetsuya Mizuguchi, Shinji Mikami, and Hideo Kojima. Ever since I could remember, I have appreciated and loved the work of these three. The worlds, the stories, and most importantly the experiences these creators have made in gaming, to me, are unforgettable. When Humanity was announced back in 2019, I knew I had to get my hands on it.

I was first introduced to Tetsuya Mizuguchi’s work in the seventh grade by my dear friend John. John was the guy in our friend group who always introduced us to new and unique music (Shinichi Osawa’s SO2 is still one of the best albums of all time), and seemed to have the oddest video games to recommend. There was one, in particular, he just would not stop talking about titled Rez. We’d make fun of him for liking things with “music and shapes” but he insisted we didn’t know what we were talking about.

When I got my first PlayStation 2 later that year, John let me borrow his copy of Rez. It didn’t take very long for me to finally understand what John was ranting and raving about. The music and audio were mind-blowing and reacted to your actions. It was different, fresh, and special. A few years later Lumines: Puzzle Fusion was released, and then Every Extend Extra (which if you have not played, it is a wild ride). I was hooked. I apologized to John and to this day still feel like I owe him a million more. You can only imagine the shock and excitement we both felt when Child of Eden was announced (an amazing game; I’d do anything for a PC or PS5 port of this).

Humanity is Enhance’s newest title following 2018’s Tetris Effect. I highly recommend it for fans of Mizuguchi’s past titles, and those who have never picked one up. There are both similarities and differences in comparison, and I feel just about anyone can enjoy it. You know the drill: We’re going to break this review down into four categories: story, graphics, sound and music, and gameplay.


If you’ve played Rez or Child of Eden, you are familiar with Mizuguchi’s stories. They touch on large concepts with deep meaning while leaving a lot to the imagination and doors open for interpretation. Rez was about information corrupting cyberspace, and its AI core (Eden) began to doubt its purpose. The player takes on the role of a hacker who is fighting off the viruses that are infecting the firewalls, hoping to reach Eden and save them. Child of Eden, being Rez’s spiritual successor, takes on a similar theme, and Humanity felt like it was telling the other side of those stories: the human side.

While Mizuguchi had input and influence on the story, web designer Yugo Nakamura is the main writer and creator of the concept for Humanity. Nakamura wanted to explore “how we humans and our society would look to an outside form of intelligence, and how they would simulate human group behavior.” One of the main programmers at Nakamura’s company, THA (pronounced one letter at a time), showed an early version of the game to Unity developers at an event where Mizuguchi was a judge. After the event, Mizuguchi reached out to Nakamura, they joined forces, and the rest is history.

Humanity starts with

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The material in this article is written on the basis of another article.

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