Sony’s gaming prowess is evident with the recent release of Horizon Forbidden West’s Burning Coast. The game is a resplendent visual feast that demonstrates the capability and technical know-how of Sony’s platform architects. This exclusive title is remarkable, and its unrelenting graphically intense gameplay leaves players stunned.

However, the game’s optimization for PlayStation 5 came at a cost of its audience on PlayStation 4. The base PS4 console struggles to keep up with modern games designed for upcoming consoles, let alone current-gen games. Games such as God of War Ragnarok, Gran Turismo 7, and Forbidden West Battle of Shores were launched for both generations, which was viewed as detrimental to pushing the boundaries of technology and innovation.

Sony Interactive Entertainment Worldwide Studios’s Herman Hulst attests, “you can’t build a community of over 110 million PS4 owners and then just walk away from it.” Hence, the PS4 managed to stay relevant alongside the newer console until the Horizon Forbidden West: Burning Shores DLC, which focuses solely on PS5. It is an impressive and astonishing graphic and technical achievement from Sony, and players cannot help but laud the game’s ability to deliver a truly remarkable experience.

Notably, the Horizon Forbidden West: Burning Shores DLC improves on the base game’s visual quality by taking players on an adventure in a tropical locale that feels richer, denser, and more alive. The DLC’s use of sunlight and Aloy in new gear provides a premium experience that can only be compared to taking a sip of premium imported lager or tasting a rare artisanal piece of chocolate. Additionally, the underwater environment boasts genuinely stunning lighting and texture details that even dedicated subaquatic games like Subnautica cannot emulate.

In conclusion, seeing what Burning Shores could do when Guerrilla and PlayStation stacked all its resources into just one platform, fans are finally ready for Sony to let go of the PS4-shaped albatross and focus on solely PS5 content. Sony aims to release more PS5-centric games with 50% of its titles available for PS5, 30% for PC, and 20% on mobile by the end of the 2025 financial year. The three-year transitional period has been good, but it is time to embrace the future of gaming. By maximizing the PS5’s resources, Sony can focus its efforts on a truly next-gen experience.

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The material in this article is written on the basis of another article.

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