If you are an avid gamer and own a PS5 or Xbox Series X, you may have noticed that some games run more smoothly than others. Despite the fact that both gaming consoles are capable of outputting 4K120 visuals, many games on these consoles are struggling to achieve even a fraction of that. Both consoles can execute Ray Tracing, and this is made possible by their respective chipsets, AMD RDNA 2 architecture chipsets: Scarlett and Oberon. Ray Tracing is an impressive real-time lighting technique that is hardware-intensive, and modern games are starting to push the hardware to its limits.

The PS5 and Xbox Series X can deliver 30fps on most games, which is not acceptable in many circumstances. Take, for example, the recent release Redfall, which is Arkane’s latest always-online action shooter on Xbox Series X. It is capped at just 30fps, with no Performance mode available at the time of writing. That means you’ll be playing an ostensibly high-octane title at a serious disadvantage when compared to the PC version, which also runs horrifically at 60fps and above, depending on configuration.

Unfortunately, there are few games that can operate at native 4K60, and even then, the 2160p target resolution is something that is scaled. When framerates and image quality lack and compromise is made, we need to admit that 30fps isn’t good enough. Even developers who might be able to push hardware to its limits when given the chance are having to choose between visuals and performance.

The reason for these compromises comes down to the speed at which hardware ages. In the PC hardware world, we’ve seen two generations of graphics cards launch in the past three years, with AMD and Nvidia continuing to push the boat out with what is possible from gaming. While the Xbox Series X and PS5 consoles are stuck with RDNA 2 architecture, with RDNA 3 now available, it’s time to consider exactly what these consoles are capable of. 30fps isn’t acceptable, so aiming for 60fps is going to require either scaled-back visuals or relying on 1440p instead of the coveted 2160p because trying to do both isn’t working. The divide between consoles and PC is going to get wider in years to come, at least until a supposed PS5 Pro and Xbox Series X revision is released – if at all.

It’s time for game developers to focus on the optimization of their software. We’d rather have games at lower resolutions that keep that rock-solid 60fps instead of having to face the prospect of lower framerates for the foreseeable. For console gaming to take the next step and offer an experience comparable to PC gaming, it is essential that hardware manufacturers concentrate on pushing the boundaries of what is achievable with their respective consoles.

In summary, it is evident that 30fps on the PS5 and Xbox Series X is not good enough. While these consoles are technically capable of delivering 4K120 visuals, many games on these consoles are struggling to deliver even a fraction of that. It is time for game developers to optimize their software and for hardware manufacturers to push the boundaries of what is achievable with their consoles. Until then, we’ll have to accept that gaming on consoles is still considered a compromise between visual fidelity and performance.

According to https://www.techradar.com/features/its-time-to-admit-that-30-fps-on-ps5-and-xbox-series-x-isnt-good-enough

The material in this article is written on the basis of another article.

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